![]() Other features of BaseMod such as the autopick up are working fine, but i see no indication of it loading PlugY.Īlso, make sure the mods are all in the right folders. Which is what I am doing, i am launching BaseMod with their game.exe. If i load the character with game.exe and not plugy.exe, it works fine. Uh, I am doing that though? It refuses to load my character because "bad inventory data". If you have PlugY in the Mod PlugY folder that might be why BaseMod isn't able to find and load it. In my Diablo II game folder I have: the PlugY folder, PlugY.dll, PlugY.ini, PlugY.exe, Game.exe, BaseMod.dll, BaseMod.ini, and BaseMod.mpq ![]() The -direct -txt parameters only load files from the data directory for mods like d2-text-mods.Įdit: also, make sure the mods are all in the right folders. I recommend trying that first, so start by editing your PlugY.ini so that PlugY will load BaseMod when you start the game. I use the first option personally since I statted with PlugY and was adding BaseMod. For that to work you need to launch the game with the Game.exe file that comes with BaseMod (replacing your existing one), which is how you would start the game with BaseMod so that BaseMod can load PlugY. The other way to do it is to load PlugY with BaseMod, which is already set up in your BaseMod.ini config file. It should look like DllToLoad=BaseMod.dll. You have to add BaseMod.dll after DllToLoad= in your PlugY.ini config file if you launch the game with PlugY.
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