While this buff is active, the Champion is immune to all debuffs. Each Champion uses its own DEF value for mitigating damage. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. The attacker will take back 15/30% of the damage dealt. Makes the Champion immune to all forms of damage. Reduces the value of the received damage by 15 / 25 %. Increases Accuracy in the battles by 25% / 50%. Increases the Champion’s C.DMG by 15 / 30%. Increases the Champion’s C.RATE by 15 / 30%. Increases the Champion’s Battle SPD by 15 / 30%. Increases the Champion’s Battle DEF by 30 / 60%. Increases the Champion’s Battle ATK (current ATK value) by 25 / 50%. Heals the target Champion by 7,5 / 15% of their MAX HP at the beginning of their turn. ![]() Use these Effects to strengthen your team or weaken the enemy. They can significantly influence the outcome of the Battle. There are two types of Effects in the game: Buffs (positive) and Debuffs (negative).
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